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Flatness v/s Projection

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In this module we explored how the projection and arrangement of 2D elements can give the illusion of a 3D Mario world in this case. This module further relied on hand drawing for the initial drafts, and after a draft was finalized vector-based representation techniques were used to construct the world.
 
Overall, this module gave immense understanding for thinking spatially.

Building Blocks For Creating A World

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Some progress work and prototypes

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The Making of a Projected World

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Before

As per the feedback received the pipes and mountain top were better constructed and positioned. The occasional loss of thickness of the blocks were also addressed and the shading of the overall composition was further refined to bring out the spatial depth that was inherent in the composition.
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At the beginning of my design process I was inspired by Marcel Duchamp’s work particularly Etant Donnes introduced in our 4th lecture, the idea of creating a sense of mystery, intrigue and desire to uncover more of the art presented before the viewer. I broke up the ground to create a layering effect and used the gold bricks in such a way that they both interact to create a sense the blocks progressively increase in size as they reach down.
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The pipes intentionally follow different directions to break away from the sense of horizontality portrayed from the upper right to the lower left of the canvas made by the gold and copper bricks. For my hidden space - my 2 mountains took the central focus, and I used the idea of it acting as a factory producing clouds and projected out pipes in multiple directions with one mountain as the center.
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The use of color helped my work to emphasize my different projections focusing mainly on the pipes, copper, and gold bricks by using multiple swatches for my gradients for each of them for creating metallic sheen and look to them.
 
I also used darker and lighter tones of the main color of the block faces to for a more 3-dimensional effect and to create a sense of curve towards the edges. Shadows also give depth to my Mario world using lighter colors near the light source on the upper right which progressively got darker to the left and lower part of the canvas.
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